veo la muerte de mi mejor amigo, que se quit la vida en Diciembre del 2016. But even in one of those kinds of matches there's a good chance you'll land a couple hits and that means that you can follow up with a sick combo that at least makes you look cool for some of the replay. When Stipe talked about coming up with a little phrase or word that. And you can absolutely still get your ass kicked against someone who knows more about the game than you do. That's a little egotistic, my amigos be hocking in Toledo Niggas winning off me, it's all G though, Cause he know bitches can't get the Michael so they settling for Tito We know, yeah nigga we know, hot bitch fell in my lap like cappucino Niggas so thirsty it irks me, you keep on putting bitches over money but that ain't my cup of tea though. It sounds like having the game handle all that hard stuff for you would trivialize things but like I said the actual strategy element of fighting games is where you get to once you don't have to worry about flubbing your super and whatnot. It's the first time that I've "got" what people keep saying makes fighting games cool.Īnd there's still tons of skill involved with that stage. Strategy on how you approach, and the mindgames of trying to predict what your opponent might do so that you can counter them. And that means that you essentially skip right to the part of fighting games that is actually fun and everyone always talks about as the hypest stuff. Not to mention that it's trivial to string together long and awesome looking combos so you also don't need to worry about being able to capitalize on your success once you've won a neutral game. You're essentially playing with Perfect Execution, Perfect Reaction Time, Perfect Recall, and the ability to Perfectly understand how any given move will play out. It's just that by being turn based, they essentially let you skip all of the boring parts of fighting games that you normally have to practice for dozens or hundreds of hours to learn. It's all about playing neutral and trying to punish your opponent's whiffs or capitalizing on openings while applying pressure and whatnot. What's nice about Yomi is that everything about it still plays like a normal fighting game in terms of its mechanics. There's almost never any meaningful in-game resources and the main thing everyone tells you to do is just practice boring things for dozens of hours just to be able to essentially start playing. 100% I've always been interested in fighting games cause they're cool, but I hate the process of learning a fighting game.
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